Ruby: Some Handy Shortcuts
A Better Way
Ruby has several shortcuts that make it quick to write and easy to read, without too much clutter. Isn’t it nice to have cute and concise code? And especially great to build programmes with spec and implementation files quickly!
+=, -=, *=, /=
When we started writing loops we would increment a counter or index like so:
index = index + 1
That is, the index now equals one more than before. There is a better way of writing this, and that is using the +=
operator:
index += 1
means exactly the same as index = index + 1
So following along, index = index - 1
can be written as index -= 1
, index = index * 1
is the same as writing index *= 1
and index = index / 1
is equivalent to index /= 1
.
In a loop this would look like:
Percentage Literals Shortcuts
Writing an array of strings can take a long time as there are many keys to navigate. Thankfully %w()
can be very useful for this. Ruby recognises %w(one two three)
to be the same as ["one", "two", "three"]
. You must seperate your string elements with spaces, but there are no commas or quote marks needed. This is especially helpful when you have a very long array of string elements. But beware, if you would like one of the strings in your array to be "ham sandwich"
, the %w()
will split it into two seperate word strings, because of the space. Instead you could make it "ham_sandwich"
.
Here are some more percentage literals:
%r()
is another way to write a regular expression.
%x()
is a shell command
%i()
gives an array of symbols
%s()
turns foo into a symbol
Parallel Assignment
Parallel assignment is where multiple variables are assigned to multiple values in one operation. So far we have seen assignment like number = 7
but parrallel assignment looks like letter, number = "a", 1
. This means letter = "a"
and number = 1
. This can be helpful in many instances, for instance if we want to swap values in variables.
A magician has three upturned cups that have weird objects underneath. They are in the swap_cups array. We will use parallel assignment to assign each object in the array to a variable, and then see where the objects end up after the magician has shuffled his cups.